Curso de Unity Training Workshops – Introducción al desarrollo de videojuegos 3D

Curso de Unity Training Workshops – Introducción al desarrollo de videojuegos 3D

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Descripción:

A medida que los participantes trabajen en las actividades, construirán un juego 3D en tercera persona desde cero, que abarcará las principales áreas temáticas, incluida la importación, la animación, la configuración de los personajes, la implementación de la mecánica del juego y la publicación. El proyecto es un juego 3D Battle Arena. En el taller, los participantes construirán un nivel de arena simple, crearán el personaje y los enemigos, implementarán el juego y configurarán la salud y la puntuación de la UI antes de aprender los conceptos básicos de la publicación de su juego en la PC.

Objetivo:

El objetivo de este Curso de Unity Training Workshops – Introducción al desarrollo de videojuegos 3D es que los participantes comiencen a trabajar con el motor de juegos de Unity, centrándose específicamente en trabajar con su conjunto de características 3D.

Temario:

Parte 1. Demostrar el uso de las características clave del conjunto de herramientas de Unity necesario para crear juegos en 3D

Identificar las diferentes ventanas del Editor y sus propósitos | Use teclas rápidas y accesos directos comunes en la vista de escena | Configurar un proyecto de Unity para desarrollo en 3D

Parte 2. Configurar entornos de juego atractivos utilizando activos del proyecto

Crear y configurar materiales con base física | Usar activos importados para construir niveles | Crear componentes de nivel Prefabricados para su reutilización a lo largo del juego | Aplicar colisionadores para interacciones de física | Modificar la iluminación predeterminada para lograr efectos más realistas

Parte 3. Crear una función de controlador de caracteres completo para las interacciones del usuario

Use el Animator para administrar diferentes estados de animación | Configure los clips de animación importados para mezclarlos apropiadamente con otras animaciones | Integre scripts para crear un controlador de reproductor con entrada de teclado | Utilice una cámara Cinemachine para crear el efecto de cámara en tercera persona | Crea una interfaz de usuario para mostrar los datos del juego

Parte 4. Implementar scripts para crear estructuras mecánicas de juego

Crear mallas de navegación para el Pathfinding enemigo | Configurar agentes NavMesh para que funcionen con mallas de navegación | Integre scripts para crear comportamientos enemigos

Parte 5. Preparar proyectos completos para publicar

Configurar configuraciones de compilación para juegos de PC o Mac

Actividades:

● Actividad 1: Conceptos básicos del editor de Unity

● Actividad 2: crear entornos

● Actividad 3: Crear el jugador

● Actividad 4: implementación de Gameplay

● Actividad 5: Comentarios del usuario y publicación

● Conclusión: Actualización de su Plan de Acción de Aprendizaje y próximos pasos

El plan de estudios está vacío.
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